The game challenges players to escape a maze by toggling between two perspectives (day and night). Players can only move if they see a path in front of them (certain paths are visible only during the day while others are only available during the night).

The game was designed and developed as part of the 6-week Pixelles Game Incubator III (a women-in-games initiative promoting diversity in the game-making community).

More information

Published 1 year ago
Release date 2 years ago
AuthorMiss N
Average sessionA few minutes